

#Blender 2.79 denoise series
I’m very interested in seeing some blender 2.79 benchmarks done on the Epyc 7401P for any Blender workloads that cane make use of 24 cores/48 threads for CPU rendering workloads.ĬPU Type AMD EPYC 7000 series processor family Single processor, 14nm Up to 32-core, 64 threads TDP up to 180WĭDR4 Standard DDR4 2667 (1DPC) / 2400 / 2133 MHz Maximum Memory Supported RDIMM modules up to 32GB supported LRDIMM modules up to 64GB supported, Channel Supported 8-Channel Scott, could you please ask AMD and a Motherboard partner to loan you an Epyc 7401P and Motherboard as NewEgg has this part listed for $609 and it is the first SP3/Epyc single socket motherboard I have seen with its price listed. I’d like to see some blender 2.79 tests done with a Threadripper 16 core and that 24 core/48 thread Epyc single socket 7401P(Only costs $76 dollars more than the TR 1950X) at $1075 for the 7401P single socket Epyc Workstation part. So what about CPU cycles rendering with all these latest Cycles rendering Tweaks in Blender 2.79 for the folks that will have to use the CPU. Now all I need is an abstraction layer to make my AMD Terasacale GPU micro-arch Radeon 7650M(Rebrand) GPU on my laptop think it’s a GCN(later than GCN 1.0/Gen 1) based GPU because the Blender folks do anot so good job of listing just what AMD GPU micro-archs work under blender 2.79. Now? Just drag in one node and hook up the correct textures and colors, like the ones that are generated in Substance or Quixxel.

If I don’t copy/paste from an existing material, it takes about 15-20 minutes of my time to wire together diffuse nodes, glossy nodes, Fresnel nodes, and so forth such that I can attach metal, bump, and so forth to it. I’ve done PBR materials in Cycles before, and it’s a bit of a pain to set up. Third is a shadow catcher object for Cycles, which lets you render off translucent shadows onto dummy objects and composite them later (in Photoshop, After Effects, or Blender’s video editor).įourth, and most interesting to me, is their new PBR shader.

#Blender 2.79 denoise install
This was available as a user mod for a while, but you needed to manually install it. Second, Filmic Color Management is now included by default, which can represent a much wider dynamic range. First, Cycles now has a denoise filter, which reduces speckles and thus should let you get away with fewer samples. I'm usually in the 100-1000 range.įor the rest of us, there are four improvements that I would consider major.
#Blender 2.79 denoise driver
While those with NVIDIA GPUs will keep using the latter compute API, users of recent AMD GPUs can now (on Windows and Linux - macOS requires a driver update) harness their graphics cards for higher performance.ġ0 samples is actually very low. Their main rendering engine, Cycles, has now reached feature-parity on OpenCL and CUDA. The latest version of Blender, 2.79, makes a few significant changes, especially for users with AMD GPUs.
